// SSR with clipping [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
// Traced from here
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 18 06:38:07 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xy
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], dynamicIndexed
dcl_constantbuffer cb1[200], immediateIndexed
dcl_constantbuffer cb2[20], immediateIndexed
dcl_constantbuffer cb3[95], immediateIndexed
dcl_constantbuffer cb4[34], immediateIndexed
dcl_constantbuffer cb5[3069], dynamicIndexed
dcl_constantbuffer cb6[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texturecube (float,float,float,float) t2
dcl_resource_texturecubearray (float,float,float,float) t3
dcl_resource_texturecubearray (float,float,float,float) t4
dcl_resource_texturecubearray (float,float,float,float) t5
dcl_resource_buffer (uint,uint,uint,uint) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture3d (float,float,float,float) t12
dcl_resource_texture3d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture3d (float,float,float,float) t19
dcl_resource_texture2d (float,float,float,float) t20
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xy
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyz, v0.zxyz, v1.xyzx
mad r0.xyz, v1.zxyz, v0.xyzx, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v5.xyxx, -cb1[138].xyxx
mad r1.zw, r1.xxxy, cb1[139].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r2.xy, r1.zwzz, v5.wwww
mov r2.z, v5.w
mul r2.xyw, r2.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
mul r3.xyzw, v5.yyyy, cb1[45].xyzw
mad r3.xyzw, v5.xxxx, cb1[44].xyzw, r3.xyzw
mad r3.xyzw, v5.zzzz, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r23.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r21.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r24.xyz, r3.xyzx, r3.wwww
mov r24.w, l(1.0)
mul r25.xyzw, r24.yyyy, cb1[1].xyzw
mad r25.xyzw, r24.xxxx, cb1[0].xyzw, r25.xyzw
mad r25.xyzw, r24.zzzz, cb1[2].xyzw, r25.xyzw
add r25.xyzw, r25.xyzw, cb1[3].xyzw
// // Multiple Effects - Reflection Variant - Check for user option for depth
// ld_indexable(texture1d)(float,float,float,float) r22.xyzw, l(4, 0, 0, 0), t120.xyzw
// eq r22.w, r22.y, l(1.0)
// //  Multiple Effects - Reflection Variant - Backup W for later
// mov r26.w, r25.w
// // Multiple Effects - Reflection Variant - Stereo Fix based on user depth option
// if_nz r22.w
// mov r23.w, r25.w
// mov r25.xyzw, l(0,0,0,0)
// mad r25.x, r23.w, -r23.x, r25.x
// else
add r23.w, r25.w, -r23.y
// mul r23.w, r23.w, r21.w
mov r25.xyzw, l(0,0,0,0)
mad r25.x, r23.w, -r23.x, r25.x
// endif
//  Multiple Effects - Reflection Variant - Transform from clip to world
mul r24.xyzw, r25.yyyy, cb1[41].xyzw
mad r24.xyzw, r25.xxxx, cb1[40].xyzw, r24.xyzw
mad r24.xyzw, r25.zzzz, cb1[42].xyzw, r24.xyzw
mad r24.xyzw, r25.wwww, cb1[43].xyzw, r24.xyzw 

div r3.xyz, r3.xyzx, r3.wwww

//  Multiple Effects - Store original value of r3 into r25 for later use
add r25.xyz, r3.xyzx, -cb1[71].xyzx

//  Multiple Effects - Add stereo correction to r3
add r3.xyz, r3.xyz, r24.xyzx

add r4.xyz, r3.xyzx, -cb1[71].xyzx


// mov r12.xy, v2.xy
// mad r12.x, r21.w, -r23.x, r12.x
// sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, r12.xyxx, t16.xyzw, s6, cb1[150].w
// moves suds at shores

sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t16.xyzw, s6, cb1[150].w
add r6.xyz, r5.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r6.xyz, r6.xyzx, r6.xyzx

// mad r6.x, r21.w, -r23.x, r6.x
// also suds

mul r1.zw, r6.yyyy, cb2[5].xxxy
mad r1.zw, r6.xxxx, cb2[4].xxxy, r1.zzzw
mad r1.zw, r6.zzzz, cb2[6].xxxy, r1.zzzw
dp3 r0.w, cb2[0].xyzx, cb2[0].xyzx
sqrt r5.x, r0.w
dp3 r0.w, cb2[1].xyzx, cb2[1].xyzx
sqrt r5.y, r0.w
mul r5.xy, r5.xyxx, cb6[8].xxxx
mul r6.xy, r1.zwzz, r5.xyxx
mul r1.zw, r5.wwww, r6.xxxy
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.250000, 0.250000), r6.xxxy
add r1.zw, r1.zzzw, r1.zzzw
itof r5.xy, cb1[149].zwzz
mad r0.w, r5.y, l(4.656612873E-010), r5.x
mul r7.xyz, r4.xyzx, l(-0.000200, -0.000200, -0.000200, 0.000000)
mul r8.xy, r6.xyxx, l(1.500000, 1.500000, 0.000000, 0.000000)
mul r3.w, r0.w, cb6[9].x
frc r3.w, r3.w
mov r8.z, l(0.200000)
mad r9.xyz, r8.xyzx, r3.wwww, r7.xyzx

// mad r9.x, r21.w, -r23.x, r9.x
// suds

sample_indexable(texture3d)(float,float,float,float) r9.xyz, r9.xyzx, t19.xyzw, s7
dp3 r5.x, r9.xyzx, l(0.625000, 0.225000, 0.150000, 0.000000)
mad r5.y, cb6[9].x, r0.w, l(0.500000)
frc r5.y, r5.y
mad r7.xyz, r8.xyzx, r5.yyyy, r7.xyzx

// mad r7.x, r21.w, -r23.x, r7.x
// suds

sample_indexable(texture3d)(float,float,float,float) r7.xyz, r7.xyzx, t19.xyzw, s7
dp3 r5.y, r7.xyzx, l(0.625000, 0.225000, 0.150000, 0.000000)
add r3.w, r3.w, l(-0.500000)
add r3.w, r3.w, r3.w
add r5.y, -r5.x, r5.y
mad r3.w, |r3.w|, r5.y, r5.x
mul r5.x, r3.w, l(0.200000)
mad r5.y, r0.w, cb6[8].z, r5.x
frc r6.w, r5.y
mad r7.xy, r1.zwzz, r6.wwww, v3.zwzz

// mad r7.x, r21.w, -r23.x, r7.x
// no effect

sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.xyxx, t17.zwxy, s0
mad r8.xy, r7.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r7.z, r8.xyxx, r8.xyxx
add r7.z, -r7.z, l(1.000000)
max r7.z, r7.z, l(0.000000)
sqrt r8.z, r7.z
add r5.y, r5.y, l(0.500000)
frc r5.y, r5.y
mad r7.zw, r1.zzzw, r5.yyyy, v3.zzzw

// mad r7.z, r21.w, -r23.x, r7.z
// suds

sample_indexable(texture2d)(float,float,float,float) r9.xy, r7.zwzz, t17.xyzw, s0
mad r9.xy, r9.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r5.y, r9.xyxx, r9.xyxx
add r5.y, -r5.y, l(1.000000)
max r5.y, r5.y, l(0.000000)
sqrt r9.z, r5.y
add r5.y, r6.w, l(-0.500000)
add r5.y, r5.y, r5.y
add r9.xyz, -r8.xyzx, r9.xyzx
mad r8.xyz, |r5.yyyy|, r9.xyzx, r8.xyzx
mad r5.x, cb6[9].y, r0.w, r5.x
frc r6.w, r5.x
mad r9.xy, r1.zwzz, r6.wwww, v3.xyxx

// mad r9.x, r21.w, -r23.x, r9.x
// suds

sample_indexable(texture2d)(float,float,float,float) r9.zw, r9.xyxx, t17.zwxy, s0
mad r10.xy, r9.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r8.w, r10.xyxx, r10.xyxx
add r8.w, -r8.w, l(1.000000)
max r8.w, r8.w, l(0.000000)
sqrt r10.z, r8.w
add r5.x, r5.x, l(0.500000)
frc r5.x, r5.x
mad r1.zw, r1.zzzw, r5.xxxx, v3.xxxy

// mad r1.z, r21.w, -r23.x, r1.z
// no effect

sample_indexable(texture2d)(float,float,float,float) r9.zw, r1.zwzz, t17.zwxy, s0
mad r11.xy, r9.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r5.x, r11.xyxx, r11.xyxx
add r5.x, -r5.x, l(1.000000)
max r5.x, r5.x, l(0.000000)
sqrt r11.z, r5.x
add r5.x, r6.w, l(-0.500000)
add r5.x, r5.x, r5.x
add r11.xyz, -r10.xyzx, r11.xyzx
mad r10.xyz, |r5.xxxx|, r11.xyzx, r10.xyzx
mov r6.z, l(1.000000)
dp3 r6.w, r6.xyzx, r6.xyzx
sqrt r6.w, r6.w

// mad r6.x, r21.w, -r23.x, r6.x
// lines around shore

div r6.xyz, r6.xyzx, r6.wwww
mul r11.xyz, r0.wwww, l(0.100000, 0.225000, 0.350000, 0.000000)
mul r12.xz, r5.zzwz, l(5.000000, 0.000000, 0.500000, 0.000000)
mad r6.w, r5.z, l(-5.000000), l(6.000000)
max r8.w, |r3.w|, l(0.000001)
log r8.w, r8.w
mul r6.w, r6.w, r8.w
exp r6.w, r6.w
mad r0.w, r0.w, l(0.075000), r6.w
mad r13.xyz, r4.xyzx, l(0.000400, 0.000400, 0.000400, 0.000000), r0.wwww
mul r13.xyz, r13.xyzx, l(6.28318548, 6.28318548, 6.28318548, 0.000000)
sincos r13.xyz, null, r13.xyzx
add r13.xyz, r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r13.xyz, r13.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r0.w, r13.xyzx, r13.xyzx
sqrt r0.w, r0.w

// mad r13.x, r21.w, -r23.x, r13.x
// suds

div r13.xyz, r13.xyzx, r0.wwww
dp3_sat r0.w, r6.xyzx, r13.xyzx
max r0.w, r0.w, l(0.000001)
mul r0.w, r0.w, r0.w
add r10.xyz, -r8.xyzx, r10.xyzx
mad r8.xyz, r0.wwww, r10.xyzx, r8.xyzx

// mad r8.x, r21.w, -r23.x, r8.x
// affects SSR, rotates/tilts it

dp3 r8.w, r8.xyzx, r8.xyzx
sqrt r8.w, r8.w
div r8.xyz, r8.xyzx, r8.wwww
add_sat r8.w, -r5.w, l(1.250000)
mul r8.w, r8.w, cb6[9].z
mul r8.w, r8.w, l(0.300000)
add r8.xyz, r8.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
mad r8.xyz, r8.wwww, r8.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r8.xyz, r8.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r8.w, r8.xyzx, r8.xyzx
rsq r8.w, r8.w
mul r8.xyz, r8.wwww, r8.xyzx

// mad r8.x, r21.w, -r23.x, r8.x
// still ssr, rotate/tilt

mul r0.xyz, r0.xyzx, r8.yyyy
mad r0.xyz, r8.xxxx, v0.yzxy, r0.xyzx
mad r0.xyz, r8.zzzz, v1.yzxy, r0.xyzx



dp3 r8.x, r0.xyzx, r0.xyzx
rsq r8.x, r8.x

// mad r0.x, r21.w, -r23.x, r0.x
// rotates ssr

mul r10.xyz, r0.xyzx, r8.xxxx
mov_sat r12.x, r12.x
mul r8.y, r12.x, l(0.900000)
max r8.yzw, r8.yyyy, cb6[6].xxyz
max r9.z, |r5.w|, l(0.000001)
mul r9.z, r9.z, r9.z
mul r9.z, r9.z, r9.z
mul r9.z, r9.z, r9.z
mad r9.z, r9.z, l(0.500000), l(1.000000)
mov_sat r9.w, r5.w
mad r11.x, r4.x, l(0.000133333335), r11.x
mul r11.x, r11.x, l(6.28318548)
sincos r11.x, null, r11.x
add r11.x, r11.x, l(0.850000)
mul_sat r11.x, r11.x, l(0.800000)
mad r12.xyw, r4.xyxz, l(0.000266666670, 0.000266666670, 0.000000, 0.000266666670), r11.yyyy
min r11.y, r6.w, l(1.000000)
mad r11.y, cb6[9].w, r5.w, r11.y
add r12.xyw, r11.yyyy, r12.xyxw
mul r12.xyw, r12.xyxw, l(6.28318548, 6.28318548, 0.000000, 6.28318548)
sincos r12.xyw, null, r12.xyxw
dp3_sat r11.y, r12.xywx, r6.xyzx
add r3.w, r3.w, l(-0.330000)
mul_sat r3.w, r3.w, l(1.660000)
mad r5.w, r5.w, cb6[10].x, r3.w
mad r12.xyw, r4.xyxz, l(0.000400, 0.000400, 0.000000, 0.000400), r11.zzzz
add r12.xyw, r5.wwww, r12.xyxw
mul r12.xyw, r12.xyxw, l(6.28318548, 6.28318548, 0.000000, 6.28318548)
sincos r12.xyw, null, r12.xyxw
dp3 r5.w, r6.xyzx, r12.xywx
max r5.w, r5.w, r11.y
mul r5.w, r5.w, r11.x
max r5.w, r5.w, r9.w
mul r5.w, r5.w, r9.w
mul r3.w, r3.w, r5.w
min r3.w, r3.w, l(1.000000)

// mad r7.x, r21.w, -r23.x, r7.x
// mad r7.z, r21.w, -r23.x, r7.z
// suds

sample_indexable(texture2d)(float,float,float,float) r5.w, r7.xyxx, t18.xzwy, s0
sample_indexable(texture2d)(float,float,float,float) r6.x, r7.zwzz, t18.yxzw, s0
add r6.x, -r5.w, r6.x
mad r5.y, |r5.y|, r6.x, r5.w

// mad r9.x, r21.w, -r23.x, r9.x
// mad r1.z, r21.w, -r23.x, r1.z
// suds

sample_indexable(texture2d)(float,float,float,float) r5.w, r9.xyxx, t18.yzwx, s0
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t18.yzxw, s0
add r1.z, -r5.w, r1.z
mad r1.z, |r5.x|, r1.z, r5.w
add r1.z, -r5.y, r1.z
mad r0.w, r0.w, r1.z, r5.y
add r1.z, -r0.w, l(1.000000)
mul r1.w, r1.z, l(1.200000)
mad_sat r1.w, r3.w, l(2.000000), -r1.w
add r3.w, r6.w, l(0.250000)
mul r1.w, r1.w, r3.w
max r3.w, r5.z, r12.z
dp2 r3.w, r3.wwww, r6.wwww
mad r1.z, -r1.z, l(0.250000), r3.w
add r0.w, r0.w, l(0.100000)
mul_sat r0.w, r0.w, r1.z
mad r0.w, r1.w, l(0.750000), r0.w
mul r0.w, r0.w, r9.z
min r0.w, r0.w, l(1.000000)
add r5.xyz, r8.yzwy, -cb6[7].xyzx
mad_sat r5.xyz, r0.wwww, r5.xyzx, cb6[7].xyzx
div r1.zw, r2.xxxy, r2.wwww
mad r1.zw, r1.zzzw, cb1[67].xxxy, cb1[67].wwwz

// mad r1.z, r21.w, -r23.x, r1.z
// creates halos around edges

sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t9.yzwx, s5, l(0.000000)
ge r1.z, r0.w, l(0.875000)
mad r1.w, r0.w, l(8.000000), l(-7.000000)
movc r0.w, r1.z, r1.w, r0.w
mad r1.z, r0.w, cb1[65].x, cb1[65].y
mad r0.w, r0.w, cb1[65].z, -cb1[65].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, r0.w, r1.z
div r1.z, r0.w, r2.w
add r1.w, r4.z, -cb1[68].z
mad r1.z, r1.z, r1.w, cb1[68].z
add r1.z, -r1.z, r4.z
div r1.z, r1.z, cb6[10].y
mad r0.w, -r2.z, l(1.000000), r0.w
div_sat r0.w, r0.w, cb6[10].w
max r0.w, r0.w, r1.z
min r0.w, r0.w, l(1.000000)
add r1.zw, -v2.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r1.zw, r1.zzzw, v2.yyyx

// mad r1.z, r21.w, -r23.x, r1.z
// immediate change to entire surface

mul r1.z, r1.w, r1.z
mul_sat r1.z, r1.z, l(300.000000)
mul r0.w, r0.w, r1.z
mul_sat r2.w, r0.w, cb6[11].y
and r1.zw, cb1[150].zzzz, l(0, 0, 32, 128)
max r6.xyz, cb6[3].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r2.xyz, r1.zzzz, r6.xyzx, l(0,0,0,0)
mad r6.xyz, r5.xyzx, cb1[143].wwww, cb1[143].xyzx
mad r7.xyz, cb1[144].wwww, l(0.0203999989, 0.0203999989, 0.0203999989, 0.000000), cb1[144].xyzx

// mad r6.x, r21.w, -r23.x, r6.x
// mad r7.x, r21.w, -r23.x, r7.x
// gradually changes surface

lt r0.w, l(0.000000), cb2[19].w
if_nz r0.w
  mul r8.yz, v4.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
  mad r9.xyzw, v4.xyxy, l(0.500000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.500000, 0.500000, 0.000000)
  mad r11.xy, v4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  and r11.zw, cb1[150].zzzz, l(0, 0, 1, 2)
  
  // mad r8.y, r21.w, -r23.x, r8.y
  // something indisernable
  
  // mad r9.x, r21.w, -r23.x, r9.x
  // mad r9.z, r21.w, -r23.x, r9.z
  // no effect
  
  // mad r11.x, r21.w, -r23.x, r11.x
  // no effect
  
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r8.yzyy, t14.xyzw, s8
  sample_indexable(texture2d)(float,float,float,float) r13.xyzw, r9.xyxx, t14.xyzw, s8
  
  // mad r12.x, r21.w, -r23.x, r12.x
  // mad r13.x, r21.w, -r23.x, r13.x
  // adjusts brightness of water near shore
  
  mad r0.w, r13.w, l(0.00392156886), r12.w
  add r0.w, r0.w, l(-0.00196078443)
  mad r0.w, r0.w, cb4[26].w, cb4[30].w
  mul r8.yzw, r12.xxyz, r12.xxyz
  mad r8.yzw, r8.yyzw, cb4[26].xxyz, cb4[30].xxyz
  exp r0.w, r0.w
  add r0.w, r0.w, l(-0.0185813606)
  mad r12.xyzw, r13.xyzw, cb4[27].xyzw, cb4[31].xyzw
  mov r10.w, l(1.000000)
  dp4 r1.z, r12.xyzw, r10.xyzw
  max r1.z, r1.z, l(0.000000)
  mul r0.w, r0.w, r1.z
  mul r8.yzw, r8.yyzw, r0.wwww
  movc r8.yzw, r11.zzzz, r8.yyzw, l(0,0,0,0)
  sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r9.zwzz, t14.xyzw, s8
  sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r11.xyxx, t14.xyzw, s8
  
  // mad r9.x, r21.w, -r23.x, r9.x
  // mad r12.x, r21.w, -r23.x, r12.x
  // no effect
  
  mad r0.w, r12.w, l(0.00392156886), r9.w
  add r0.w, r0.w, l(-0.00196078443)
  mad r0.w, r0.w, cb4[28].w, cb4[32].w
  mul r9.xyz, r9.xyzx, r9.xyzx
  mad r9.xyz, r9.xyzx, cb4[28].xyzx, cb4[32].xyzx
  exp r0.w, r0.w
  add r0.w, r0.w, l(-0.0185813606)
  mad r12.xyzw, r12.xyzw, cb4[29].xyzw, cb4[33].xyzw
  dp4 r1.z, r12.xyzw, r10.xyzw
  max r1.z, r1.z, l(0.000000)
  mul r0.w, r0.w, r1.z
  mul r9.xyz, r9.xyzx, r0.wwww
  mul r9.xyz, r9.xyzx, cb1[153].xyzx
  movc r9.xyz, r11.wwww, r9.xyzx, l(0,0,0,0)
  add r8.yzw, r8.yyzw, r9.xxyz
  mul r9.xyz, r8.yzwy, cb1[165].xyzx
  if_nz cb0[26].w
    lt r0.w, l(0.000000), cb1[174].y
    if_nz r0.w
	
	// mov r27.xy, v4.xy
	// mad r27.x, r21.w, -r23.x, r27.x
    // sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r27.xyxx, t15.xyzw, s8
	// slightly darkens surface, comes out from shore borders
	
      sample_indexable(texture2d)(float,float,float,float) r11.xyzw, v4.xyxx, t15.xyzw, s8
      mad r11.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
      mul r12.x, r11.w, r11.w
      dp3 r0.w, r11.xyzx, r11.xyzx
      rsq r0.w, r0.w
      mul r11.xyz, r0.wwww, r11.xyzx
      mad r0.w, -r11.w, r11.w, l(1.000000)
      mad r0.w, -r0.w, r0.w, l(1.000000)
      mad r0.xyz, r0.zxyz, r8.xxxx, -r11.xyzx
      mad r13.xyz, r0.wwww, r0.xyzx, r11.xyzx
      dp3_sat r0.x, r11.yzxy, r10.xyzx
      add r0.y, -r0.x, l(1.000000)
      mad r12.y, r0.w, r0.y, r0.x
    else
      mov r13.xyz, r10.zxyz
      mov r12.xy, l(1.000000,1.000000,0,0)
    endif
    and r0.x, cb1[150].z, l(16)
    ld_indexable(buffer)(uint,uint,uint,uint) r0.y, l(12, 12, 12, 12), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.y, l(13, 13, 13, 13), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.z, l(14, 14, 14, 14), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r11.w, l(15, 15, 15, 15), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r0.z, l(16, 16, 16, 16), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.y, l(17, 17, 17, 17), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.z, l(18, 18, 18, 18), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r14.w, l(19, 19, 19, 19), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r0.w, l(20, 20, 20, 20), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r15.y, l(21, 21, 21, 21), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.z, l(22, 22, 22, 22), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r15.w, l(23, 23, 23, 23), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r16.x, l(24, 24, 24, 24), t6.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.y, l(25, 25, 25, 25), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.z, l(26, 26, 26, 26), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r16.w, l(27, 27, 27, 27), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r17.x, l(28, 28, 28, 28), t6.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r17.y, l(29, 29, 29, 29), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r17.z, l(30, 30, 30, 30), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r17.w, l(31, 31, 31, 31), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r18.x, l(32, 32, 32, 32), t6.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r18.y, l(33, 33, 33, 33), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r18.z, l(34, 34, 34, 34), t6.yzxw
    ld_indexable(buffer)(uint,uint,uint,uint) r18.w, l(35, 35, 35, 35), t6.yzwx
    ld_indexable(buffer)(uint,uint,uint,uint) r19.x, l(36, 36, 36, 36), t6.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r19.y, l(37, 37, 37, 37), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r19.z, l(38, 38, 38, 38), t6.yzxw
    mad r11.x, r16.z, l(-0.333333343), r0.y
    mad r14.x, r17.z, l(-0.333333343), r0.z
    mad r15.x, r18.z, l(-0.333333343), r0.w
    mov r13.w, l(1.000000)

	// mad r13.x, r21.w, -r23.x, r13.x
	// lightens surface
      
    dp4 r11.x, r11.wyzx, r13.xyzw
    dp4 r11.y, r14.wyzx, r13.xyzw
    dp4 r11.z, r15.wyzx, r13.xyzw
    mul r14.xyzw, r13.yzzx, r13.xyzz
    dp4 r15.x, r16.xyzw, r14.xyzw
    dp4 r15.y, r17.xyzw, r14.xyzw
    dp4 r15.z, r18.xyzw, r14.xyzw
    mul r0.y, r13.y, r13.y
    mad r0.y, r13.x, r13.x, -r0.y
    add r11.xyz, r11.xyzx, r15.xyzx
    mad r0.yzw, r19.xxyz, r0.yyyy, r11.xxyz
    max r0.yzw, r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    mul r0.yzw, r0.yyzw, cb1[174].zzzz
    mul r1.z, r12.y, r12.x
    mul r0.yzw, r0.yyzw, r1.zzzz
    movc r0.xyz, r0.xxxx, r0.yzwy, l(0,0,0,0)
    mad r9.xyz, r8.yzwy, cb1[165].xyzx, r0.xyzx
  endif
  dp3 r0.x, r3.xyzx, r3.xyzx
  sqrt r0.x, r0.x
  mad_sat r0.x, r0.x, cb2[13].x, cb2[13].y
  mad r0.y, r0.x, l(-2.000000), l(3.000000)
  mul r0.x, r0.x, r0.x
  mul r0.x, r0.x, r0.y
  min r0.x, r0.x, l(1.000000)
  mad r0.x, r0.x, cb2[13].z, cb2[13].w
  mul r0.xyz, r0.xxxx, r9.xyzx
  dp3 r0.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
  mul r0.xyzw, r0.xyzw, cb2[19].wwww
  mul r0.xyz, r6.xyzx, r0.xyzx
  mad r8.xyz, r5.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
  mad r8.xyz, r5.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r8.xyzx
  mad r5.xyz, r5.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r8.xyzx
  add r5.xyz, r5.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
  max r5.xyz, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mul r0.xyz, r0.xyzx, r5.xyzx
else
  mov r0.xyzw, l(0,0,0,0)
endif
if_nz r1.w
  dp3 r1.z, -r3.xyzx, -r3.xyzx
  rsq r1.z, r1.z
  mul r5.xyz, r1.zzzz, -r3.xyzx
  mad r1.z, cb1[146].y, l(0.066000), cb1[146].x
  ftou r1.xy, r1.xyxx
  mad r1.w, v5.w, cb3[3].x, cb3[3].y
  log r1.w, r1.w
  mul r1.w, r1.w, cb3[3].z
  max r1.w, r1.w, l(0.000000)
  ftou r1.w, r1.w
  iadd r3.w, cb3[1].z, l(-1)
  umin r1.w, r1.w, r3.w
  ushr r1.xy, r1.xyxx, cb3[2].xxxx
  imad r1.y, r1.w, cb3[1].y, r1.y
  imad r1.x, r1.y, cb3[1].x, r1.x
  dp3 r1.y, r5.yzxy, r10.xyzx
  add r1.w, r1.y, r1.y
  mad r5.yzw, r1.wwww, r10.zzxy, -r5.xxyz
  mov_sat r1.y, r1.y
  iadd r1.x, r1.x, cb3[0].w
  ishl r1.w, r1.x, l(1)
  
  // itof r1.w, r1.w
  // mad r1.w, r21.w, -r23.x, r1.w
  // ftoi r1.w, r1.w
  // kills certain light reflections
  
  ld_indexable(buffer)(uint,uint,uint,uint) r1.w, r1.wwww, t0.yzwx
  umin r1.w, r1.w, cb3[0].y
  bfi r1.x, l(31), l(1), r1.x, l(1)
  
  // itof r1.x, r1.x
  // mad r1.x, r21.w, -r23.x, r1.x
  // ftoi r1.x, r1.x
  // instantly lightens surface
  
  ld_indexable(buffer)(uint,uint,uint,uint) r1.x, r1.xxxx, t0.xyzw
  log r3.w, r1.z
  mad r3.w, -r3.w, l(1.200000), l(1.000000)
  add r6.w, cb1[185].z, l(-1.000000)
  add r6.w, -r3.w, r6.w
  mul r8.xyzw, cb1[153].xxxw, l(0.101321183, 0.101321183, 0.101321183, 0.318309873)
  ld_indexable(buffer)(uint,uint,uint,uint) r7.w, l(3, 3, 3, 3), t6.yzwx
  and r9.xyz, cb1[150].zzzz, l(256, 512, 1024, 0)
  ld_indexable(buffer)(uint,uint,uint,uint) r11.x, l(8, 8, 8, 8), t6.xyzw
  ld_indexable(buffer)(uint,uint,uint,uint) r11.y, l(9, 9, 9, 9), t6.yxzw
  ld_indexable(buffer)(uint,uint,uint,uint) r11.z, l(10, 10, 10, 10), t6.yzxw
  
  // mad r11.x, r21.w, -r23.x, r11.x
  // brightens surface. If multiply by 100, brightens it all enough to wash out the clipping.
  
  mov r5.x, l(0)
  mov r9.w, l(1.000000)
  mov r10.w, l(0)
  mov r11.w, l(1.000000)
  mov r12.xyzw, l(0,0,0,1.000000)
  mov r13.x, l(0)
  loop
    uge r13.y, r13.x, r1.w
    breakc_nz r13.y
    lt r13.y, r9.w, l(0.001000)
    if_nz r13.y
      break
    endif
    iadd r13.y, r1.x, r13.x
    ld_indexable(buffer)(uint,uint,uint,uint) r13.y, r13.yyyy, t1.yxzw
    add r14.xyz, r4.xyzx, -cb5[r13.y + 0].xyzx
    dp3 r13.z, r14.xyzx, r14.xyzx
    sqrt r13.w, r13.z
    lt r14.w, r13.w, cb5[r13.y + 0].w
    if_nz r14.w
      lt r14.w, l(0.000000), cb5[r13.y + 341].z
      if_nz r14.w
        ishl r14.w, r13.y, l(2)
		
		// mad r4.x, r21.w, -r23.x, r4.x
		// mad r5.y, r21.w, -r23.x, r5.y
		// no effect
		
        mul r15.xyz, r4.yyyy, cb5[r14.w + 1365].xyzx
        mad r15.xyz, r4.xxxx, cb5[r14.w + 1364].xyzx, r15.xyzx
        mad r15.xyz, r4.zzzz, cb5[r14.w + 1366].xyzx, r15.xyzx
        add r15.xyz, r15.xyzx, cb5[r14.w + 1367].xyzx
        mul r16.xyz, r5.zzzz, cb5[r14.w + 1365].xyzx
        mad r16.xyz, r5.yyyy, cb5[r14.w + 1364].xyzx, r16.xyzx
        mad r16.xyz, r5.wwww, cb5[r14.w + 1366].xyzx, r16.xyzx
        rcp r16.xyz, r16.xyzx
        mad r17.xyz, -r15.xyzx, r16.xyzx, -r16.xyzx
        mad r16.xyz, -r15.xyzx, r16.xyzx, r16.xyzx
        max r16.xyz, r16.xyzx, r17.xyzx
        min r14.w, r16.z, r16.y
        min r14.w, r14.w, r16.x
        mad r16.xyz, r14.wwww, r5.yzwy, r4.xyzx
        add r17.xyz, cb5[r13.y + 0].xyzx, cb5[r13.y + 682].xyzx
        add r16.xyz, r16.xyzx, -r17.xyzx
        mul r14.w, l(0.700000), cb5[r13.y + 2728].w
        mad r17.xyz, -cb5[r13.y + 2728].wwww, l(0.500000, 0.500000, 0.500000, 0.000000), cb5[r13.y + 2728].xyzx
        mul r18.xyz, r15.xyzx, cb5[r13.y + 2728].xyzx
        lt r19.xyz, r18.xyzx, -r17.xyzx
        mad r20.xyz, r15.xyzx, cb5[r13.y + 2728].xyzx, r17.xyzx
        mov r20.xyz, |r20.xyzx|
        and r19.xyz, r19.xyzx, r20.xyzx
        lt r18.xyz, r17.xyzx, r18.xyzx
        mad r15.xyz, r15.xyzx, cb5[r13.y + 2728].xyzx, -r17.xyzx
        mov r15.xyz, |r15.xyzx|
        and r15.xyz, r15.xyzx, r18.xyzx
        dp3 r15.w, r19.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
        dp3 r15.x, r15.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
        add r15.x, r15.x, r15.w
        div r14.w, l(1.000000, 1.000000, 1.000000, 1.000000), r14.w
        mul_sat r14.w, r14.w, r15.x
        mad r15.x, r14.w, l(-2.000000), l(3.000000)
        mul r14.w, r14.w, r14.w
        mad r15.x, -r15.x, r14.w, l(1.000000)
      else
        div_sat r13.w, r13.w, cb5[r13.y + 0].w
        dp3 r14.w, r5.yzwy, r14.xyzx
        mad r13.z, -cb5[r13.y + 0].w, cb5[r13.y + 0].w, r13.z
        mad r13.z, r14.w, r14.w, -r13.z
        ge r17.x, r13.z, l(0.000000)
        sqrt r13.z, r13.z
        add r13.z, -r14.w, r13.z
        mad r14.xyz, r13.zzzz, r5.yzwy, r14.xyzx
        add r14.yzw, r14.xxyz, -cb5[r13.y + 682].xxyz
        mad r13.z, r13.w, l(2.500000), l(-1.500000)
        max r13.z, r13.z, l(0.000000)
        mul r13.w, r13.z, r13.z
        mad r13.z, -r13.z, l(2.000000), l(3.000000)
        mad r14.x, -r13.w, r13.z, l(1.000000)
        movc r15.xyzw, r17.xxxx, r14.xyzw, r5.xyzw
        mov r16.xyz, r15.yzwy
      endif
      mov r16.w, cb5[r13.y + 341].y
	  
	  // mov r26.xyzw, r16.xyzw
	  // mul r21.w, r21.w, l(1000.0)
	  // mad r26.x, r21.w, r23.x, r26.x
	  // sample_l_indexable(texturecubearray)(float,float,float,float) r14.xyz, r26.xyzw, t3.xyzw, s3, r6.w
	  // PCH: affects SSR and clipping area.
	  
      // sample_l_indexable(texturecubearray)(float,float,float,float) r17.xyzw, r26.xyzw, t4.xyzw, s3, r6.w
	  // PCH: affects SSR and clipping area.
	  
	  // sample_l_indexable(texturecubearray)(float,float,float,float) r15.yzw, r26.xyzw, t5.wxyz, s3, r6.w
	  // PCM: affects SSR
	  
      sample_l_indexable(texturecubearray)(float,float,float,float) r14.xyz, r16.xyzw, t3.xyzw, s3, r6.w
      sample_l_indexable(texturecubearray)(float,float,float,float) r17.xyzw, r16.xyzw, t4.xyzw, s3, r6.w
	  sample_l_indexable(texturecubearray)(float,float,float,float) r15.yzw, r16.xyzw, t5.wxyz, s3, r6.w
	  
	  // mad r14.x, r21.w, r23.x, r14.x
	  // mad r17.x, r21.w, r23.x, r17.x
	  // mad r15.y, r21.w, r23.x, r15.y
	  // brightens surface
	  
      movc r16.w, r9.x, cb5[r13.y + 1023].y, l(0)
      movc r16.xyz, r9.xxxx, r14.xyzx, l(0,0,0,0)
      movc r14.w, r9.y, cb5[r13.y + 1023].z, l(0)
      movc r14.xyz, r9.yyyy, r17.xyzx, l(0,0,0,0)
      movc r13.z, r9.z, cb5[r13.y + 1023].w, l(0)
      movc r15.yzw, r9.zzzz, r15.yyzw, l(0,0,0,0)
      mad r14.xyzw, r14.xyzw, r8.xyzw, r16.xyzw
      mad r14.xyz, r15.yzwy, r11.xyzx, r14.xyzx
      mul r14.xyz, r14.xyzx, cb5[r13.y + 341].xxxx
      mul r14.xyz, r15.xxxx, r14.xyzx
      mad r12.xyz, r14.xyzx, r9.wwww, r12.xyzx
      mad r13.w, -r17.w, r15.x, l(1.000000)
      mul r9.w, r9.w, r13.w
      mad r13.z, r13.z, r7.w, r14.w
      add r13.w, -r15.x, l(1.000000)
      mul r13.y, r15.x, cb5[r13.y + 1023].x
      mad r12.w, r12.w, r13.w, r13.y
      mul r13.y, r15.x, r13.z
      mad r10.w, r13.y, r11.w, r10.w
      mul r11.w, r11.w, r13.w
    endif
    iadd r13.x, r13.x, l(1)
  endloop
  mul r8.xyz, r12.xyzx, cb1[165].xyzx
  mul r8.w, r10.w, cb1[165].w
  lt r1.x, l(0.000000), cb3[80].y
  if_nz r1.x
    add r1.x, -r3.w, cb3[80].x
    add r1.x, r1.x, l(-1.000000)
	
	// mad r5.y, r21.w, r23.x, r5.y
	// PCM: affects SSR
	
    sample_l_indexable(texturecube)(float,float,float,float) r5.xyz, r5.yzwy, t2.xyzw, s2, r1.x
    ld_indexable(buffer)(uint,uint,uint,uint) r9.x, l(0, 0, 0, 0), t6.xyzw
    ld_indexable(buffer)(uint,uint,uint,uint) r9.y, l(1, 1, 1, 1), t6.yxzw
    ld_indexable(buffer)(uint,uint,uint,uint) r9.z, l(2, 2, 2, 2), t6.yzxw
    mul r5.xyz, r5.xyzx, r9.xyzx
    and r1.x, cb1[150].z, l(2048)
    movc r5.xyz, r1.xxxx, r5.xyzx, l(0,0,0,0)
    lt r1.x, cb3[80].z, l(1.000000)
    mad r11.xyz, r9.wwww, r5.xyzx, r8.xyzx
    mad r11.w, r7.w, r12.w, r8.w
    movc r5.xyz, r1.xxxx, l(0,0,0,0), r5.xyzx
    movc r8.xyzw, r1.xxxx, r11.xyzw, r8.xyzw
  else
    mov r5.xyz, l(0,0,0,0)
  endif
  mul r1.x, r0.w, cb1[165].w
  mad_sat r1.w, r1.z, cb1[187].x, cb1[187].y
  mad r3.w, r1.w, l(-2.000000), l(3.000000)
  mul r1.w, r1.w, r1.w
  mul r1.w, r1.w, r3.w
  max r3.w, r8.w, l(0.003000)
  div r1.x, r1.x, r3.w
  min r1.x, r1.x, cb1[187].z
  add r1.x, r1.x, l(-1.000000)
  mad r1.x, r1.w, r1.x, l(1.000000)
  mul r5.xyz, r5.xyzx, r9.wwww
  mad r5.xyz, r8.xyzx, r1.xxxx, r5.xyzx
  
  // mad r5.x, r21.w, r23.x, r5.x
  // brightens
  
  mul r8.xyz, r7.xyzx, r0.wwww
  mad r8.xyz, r8.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), -r5.xyzx
  mad r5.xyz, cb1[172].wwww, r8.xyzx, r5.xyzx
  mad r8.xyzw, r1.zzzz, l(-1.000000, -0.027500, -0.572000, 0.022000), l(1.000000, 0.042500, 1.040000, -0.040000)
  mul r0.w, r8.x, r8.x
  mul r1.x, r1.y, l(-9.280000)
  exp r1.x, r1.x
  min r0.w, r0.w, r1.x
  mad r0.w, r0.w, r8.x, r8.y
  mad r1.xy, r0.wwww, l(-1.040000, 1.040000, 0.000000, 0.000000), r8.zwzz
  mul_sat r0.w, r7.y, l(50.000000)
  mul r0.w, r0.w, r1.y
  mad r1.xyw, r7.xyxz, r1.xxxx, r0.wwww
  dp3 r0.w, cb0[7].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.w, l(0.000100), |r0.w|
  if_nz r0.w
    mov r4.w, l(-1.000000)
    dp4 r0.w, cb0[7].xyzw, r4.xyzw
    mad_sat r0.w, |r0.w|, cb0[14].x, cb0[14].y
    add r0.w, -r0.w, l(1.000000)
	
	// mad r4.x, r21.w, r23.x, r4.x
	// no effect
	
    add r8.xyz, r4.xyzx, -cb0[8].xyzx
    dp3 r3.w, r8.xyzx, cb0[9].xyzx
    add r3.w, -|r3.w|, cb0[9].w
    mul_sat r3.w, r3.w, cb0[14].x
    dp3 r4.w, r8.xyzx, cb0[10].xyzx
    add r4.w, -|r4.w|, cb0[10].w
    mul_sat r4.w, r4.w, cb0[14].x
    mul r3.w, r3.w, r4.w
    mul r0.w, r0.w, r3.w
    lt r3.w, l(0.000000), r0.w
    if_nz r3.w
      add r8.xyz, r4.xyzx, -cb1[68].xyzx
      dp3 r3.w, r8.xyzx, r8.xyzx
      rsq r3.w, r3.w
      mul r8.xyz, r3.wwww, r8.xyzx
      dp3 r3.w, r8.xyzx, -cb0[7].xyzx
      add r3.w, r3.w, r3.w
      mad r8.xyz, cb0[7].xyzx, r3.wwww, r8.xyzx
	  
	  // mad r10.z, r21.w, r23.x, r10.z
	  // no effect
	  
      mul r9.xyz, r10.xxxx, cb0[12].xyzx
      mad r9.xyz, r10.zzzz, cb0[11].xyzx, r9.xyzx
      mad r9.xyz, r10.yyyy, cb0[13].xyzx, r9.xyzx
	  
	  // mad r9.x, r21.w, r23.x, r9.x
	  // no effect
	  
      dp3 r3.w, r8.xyzx, r9.xyzx
      add r3.w, r3.w, r3.w
      mad r8.xyz, r9.xyzx, -r3.wwww, r8.xyzx
      mad r8.xyz, r8.xyzx, cb0[14].zzzz, r4.xyzx
      add r8.xyz, r8.xyzx, cb1[71].xyzx
      mul r9.xyz, r8.yyyy, cb1[13].xyzx
      mad r8.xyw, r8.xxxx, cb1[12].xyxz, r9.xyxz
      mad r8.xyz, r8.zzzz, cb1[14].xyzx, r8.xywx
      add r8.xyz, r8.xyzx, cb1[15].xyzx
      ishl r3.w, cb1[187].w, l(2)
      mul r9.xyz, r8.yyyy, cb0[r3.w + 17].xywx
      mad r8.xyw, r8.xxxx, cb0[r3.w + 16].xyxw, r9.xyxz
      mad r8.xyz, r8.zzzz, cb0[r3.w + 18].xywx, r8.xywx
      add r8.xyz, r8.xyzx, cb0[r3.w + 19].xywx
      movc r3.w, cb0[26].z, cb1[187].w, l(0)
	  
	  // mad r8.x, r21.w, r23.x, r8.x
	  // no effect
	  
      div r8.xy, r8.xyxx, r8.zzzz
      max r8.xy, r8.xyxx, -cb0[26].xyxx
      min r8.xy, r8.xyxx, cb0[26].xyxx
      mad r8.xy, r8.xyxx, cb0[r3.w + 24].xyxx, cb0[r3.w + 24].zwzz
      dp3 r3.w, cb0[7].yzxy, r10.xyzx
      mad_sat r3.w, r3.w, cb0[15].x, cb0[15].y
      add r1.z, r1.z, l(-0.200000)
      mul_sat r1.z, r1.z, l(10.000000)
      add r1.z, -r1.z, l(1.000000)
      mul r0.w, r0.w, r3.w
      mul r0.w, r1.z, r0.w
      sample_l_indexable(texture2d)(float,float,float,float) r8.xyzw, r8.xyxx, t20.xyzw, s3, l(0.000000)
      mul r0.w, r0.w, r8.w
      mul r8.xyz, r0.wwww, r8.xyzx
    else
      mov r8.xyz, l(0,0,0,0)
      mov r0.w, l(0)
    endif
    add r0.w, -r0.w, l(1.000000)
    mad r5.xyz, r0.wwww, r5.xyzx, r8.xyzx
  endif
  mul r1.xyz, r1.xywx, r5.xyzx
  
  // mad r1.x, r21.w, r23.x, r1.x
  // brightens
else
  mov r1.xyz, l(0,0,0,0)
endif
mad r5.xyz, r7.xyzx, l(2.040400, 2.040400, 2.040400, 0.000000), l(-0.332400, -0.332400, -0.332400, 0.000000)
mad r5.xyz, r7.xyzx, l(-4.795100, -4.795100, -4.795100, 0.000000), r5.xyzx
mad r5.xyz, r7.xyzx, l(2.755200, 2.755200, 2.755200, 0.000000), r5.xyzx
add r5.xyz, r5.xyzx, l(1.332000, 1.332000, 1.332000, 0.000000)
max r5.xyz, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
sqrt r1.w, r0.w
dp3 r3.w, r3.xyzx, cb1[60].xyzx
div r1.w, r1.w, r3.w
mul r1.w, r1.w, cb1[199].z
max r1.w, r1.w, l(0.000000)
rsq r3.w, r0.w
mul r0.w, r0.w, r3.w
mul r8.xyz, r3.wwww, r3.xyzx
max r1.w, r1.w, cb3[87].w
lt r4.w, l(0.000000), r1.w
ieq r5.w, cb3[94].z, l(1)
add r6.w, cb1[68].z, cb3[94].w
movc r5.w, r5.w, r6.w, cb3[89].y
mul r6.w, r3.w, r1.w
mad r7.w, r6.w, r3.z, cb1[68].z
mad r6.w, -r6.w, r3.z, r3.z
mad r1.w, -r1.w, r3.w, l(1.000000)
mul r1.w, r0.w, r1.w
add r3.w, -r5.w, r7.w
mul r3.w, r3.w, cb3[87].y
max r3.w, r3.w, l(-127.000000)
exp r3.w, -r3.w
mul r3.w, r3.w, cb3[89].x
movc r3.w, r4.w, r3.w, cb3[87].x
movc r1.w, r4.w, r1.w, r0.w
movc r4.w, r4.w, r6.w, r3.z
mul r4.w, r4.w, cb3[87].y
max r4.w, r4.w, l(-127.000000)
exp r5.w, -r4.w
add r5.w, -r5.w, l(1.000000)
div r5.w, r5.w, r4.w
mad r6.w, -r4.w, l(0.240226507), l(0.693147182)
lt r4.w, l(0.010000), |r4.w|
movc r4.w, r4.w, r5.w, r6.w
mul r3.w, r3.w, r4.w
mul r4.w, r1.w, r3.w
lt r9.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[89].zwzz
if_nz r9.x
  mad_sat r5.w, r0.w, cb3[91].x, cb3[91].y
  mul r9.xz, cb3[90].yyxy, l(1.000000, 0.000000, -1.000000, 0.000000)
  dp2 r11.x, r3.xyxx, r9.xzxx
  dp2 r11.y, r3.xyxx, cb3[90].xyxx
  mov r11.z, r3.z
  
  // mul r21.w, r21.w, l(10000.0)
  // mad r11.x, r21.w, r23.x, r11.x
  // no effect
  
  sample_l_indexable(texturecube)(float,float,float,float) r3.xyz, r11.xyzx, t7.xyzw, s4, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xzw, r11.xyzx, t7.xwyz, s4, cb3[91].z
  add r3.xyz, r3.xyzx, -r9.xzwx
  mad r3.xyz, r5.wwww, r3.xyzx, r9.xzwx
  mul r3.xyz, r3.xyzx, cb3[88].xyzx
else
  mov r3.xyz, cb3[88].xyzx
endif
lt r5.w, l(0.000000), cb3[92].w
eq r6.w, cb3[89].z, l(0.000000)
and r5.w, r5.w, r6.w
dp3_sat r6.w, r8.xyzx, cb3[92].xyzx
log r6.w, r6.w
mul r6.w, r6.w, cb3[93].w
exp r6.w, r6.w
mul r8.xyz, r6.wwww, cb3[93].xyzx
add r1.w, r1.w, -cb3[94].x
max r1.w, r1.w, l(0.000000)
mul r1.w, r1.w, r3.w
exp r1.w, -r1.w
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
mul r8.xyz, r1.wwww, r8.xyzx
and r8.xyz, r5.wwww, r8.xyzx
exp r1.w, -r4.w
min r1.w, r1.w, l(1.000000)
max r8.w, r1.w, cb3[88].w
lt r0.w, cb3[89].w, r0.w
and r0.w, r0.w, r9.y
movc r8.xyzw, r0.wwww, l(1.000000,0,0,0), r8.wxyz
add r0.w, -r8.x, l(1.000000)
mad r3.xyz, r3.xyzx, r0.wwww, r8.yzwy
lt r0.w, l(0.000000), cb3[94].y
if_nz r0.w
//  mul r8.yzw, r3.yyyy, cb1[9].xxyw
//  mad r8.yzw, r3.xxxx, cb1[8].xxyw, r8.yyzw
//  mad r8.yzw, r3.zzzz, cb1[10].xxyw, r8.yyzw

// Multiple Effects - Replace adjusted r3 with original value stored in r25
  mul r8.yzw, r25.yyyy, cb1[9].xxyw
  mad r8.yzw, r25.xxxx, cb1[8].xxyw, r8.yyzw
  mad r8.yzw, r25.zzzz, cb1[10].xxyw, r8.yyzw

  add r8.yzw, r8.yyzw, cb1[11].xxyw
  div r8.yz, r8.yyzy, r8.wwww
  mad r9.xy, r8.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r8.w, cb1[198].x, cb1[198].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[198].z
  mul r9.z, r0.w, cb1[197].z
  
  // mad r9.x, r21.w, r23.x, r9.x
  // moves part of reflection
  
  sample_l_indexable(texture3d)(float,float,float,float) r9.xyzw, r9.xyzx, t8.xyzw, s1, l(0.000000)
  mad r3.xyz, r3.xyzx, r9.wwww, r9.xyzx
  mul r8.x, r8.x, r9.w
endif
add r8.yzw, r4.xxyz, -cb1[156].xxyz
mul r9.xyz, r8.yzwy, cb1[158].xyzx
add r11.xyz, r4.xyzx, -cb1[157].xyzx
mul r11.xyz, r11.xyzx, cb1[159].xyzx
mad r8.yzw, r8.yyzw, cb1[158].xxyz, l(0.000000, -0.500000, -0.500000, -0.500000)
add r8.yzw, -|r8.yyzw|, l(0.000000, 0.500000, 0.500000, 0.500000)
mul_sat r8.yzw, r8.yyzw, l(0.000000, 6.000000, 6.000000, 6.000000)
mul r0.w, r8.z, r8.y
mul r0.w, r8.w, r0.w

// mad r9.x, r21.w, r23.x, r9.x
// no effect

// mad r11.x, r21.w, r23.x, r11.x
// PCH for true SSR fix: separates SSR reflection vertically

sample_l_indexable(texture3d)(float,float,float,float) r8.yzw, r9.xyzx, t10.wxyz, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r12.xyz, r11.xyzx, t11.xyzw, s1, l(0.000000)
add r8.yzw, r8.yyzw, -r12.xxyz
mad r8.yzw, r0.wwww, r8.yyzw, r12.xxyz

// mad r11.x, r21.w, r23.x, r11.x
// still separates part of ssr, but not as much, so previous texture may be necessary

sample_l_indexable(texture3d)(float,float,float,float) r9.xyz, r9.xyzx, t12.xyzw, s1, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r11.xyzx, t13.xyzw, s1, l(0.000000)
add r9.xyz, r9.xyzx, -r11.xyzx
mad r9.xyz, r0.wwww, r9.xyzx, r11.xyzx
dp3 r0.w, r8.yzwy, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.w, r0.w, l(0.000010)
div r11.xyz, r8.yzwy, r0.wwww
mul r12.yzw, r9.xxyz, r11.xxxx
mul r13.yzw, r9.xxyz, r11.yyyy
mul r9.yzw, r9.xxyz, r11.zzzz
mul r10.yzw, r10.xxyz, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r12.x, r8.y
mov r10.x, l(0.886227548)
dp4 r11.x, r12.xyzw, r10.xyzw
mov r13.x, r8.z
dp4 r11.y, r13.xyzw, r10.xyzw
mov r9.x, r8.w
dp4 r11.z, r9.xyzw, r10.xyzw
max r8.yzw, r11.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.yzw, r6.xxyz, r8.yyzw
mad r1.xyz, r1.xyzx, r5.xyzx, r8.yzwy
mad r5.xyz, r7.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r6.xyzx
add r5.xyz, -r1.xyzx, r5.xyzx
mad r1.xyz, cb1[152].yyyy, r5.xyzx, r1.xyzx
lt r0.w, l(0.000000), cb1[147].z
if_nz r0.w
  add r5.xyz, r4.xyzx, -cb2[8].xyzx
  add r6.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r5.xyz, r6.xyzx, |r5.xyzx|
  or r0.w, r5.y, r5.x
  or r0.w, r5.z, r0.w
  dp3 r1.w, r4.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.w, r1.w, l(0.002000)
  frc r1.w, r1.w
  lt r1.w, l(0.500000), r1.w
  movc r4.xyz, r1.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r4.w, l(1.000000)
  movc r2.xyzw, r0.wwww, r4.xyzw, r2.xyzw
  mov o0.w, r2.w
else
  mov o0.w, r2.w
endif
add r0.xyz, r0.xyzx, r1.xyzx
add r0.xyz, r2.xyzx, r0.xyzx
mad o0.xyz, r0.xyzx, r8.xxxx, r3.xyzx
ret
// Approximately 0 instruction slots used
